Tuesday, 20 August 2019

Sport Class Formation Ground School Overview - ppt download

Sport Class Formation Ground School Overview - ppt download: BASIC CONCEPTS OF CLOSE FORMATION PART I BASIC CONCEPTS OF CLOSE FORMATION 2

Monday, 13 November 2017

REX Sky Force 3D





Having following his product quietly for some time, I am thinking a 1st half, 2018 release date is likely.



In short, the weather simulation in flight sims are really one of the three main pillar of a good experience, and maybe it's #1 or at least #2.



The #1 likely remains the fidelity of the aircraft you are simulating. This would include accuracy of the model's interior and exterior, the sounds, the animations and of course the flight model itself.



#3 is the scenery and this is locked in #3 position for me. It's very important nevertheless.



All three need to be in place for there to be really any hope of a truly immersive experience.



What REX Simulations have on the cards here is the next gen solution to weather and environment ... or at least as of this posting, that's what it appears to be.



There is very little by way of detailed information save the above video at the moment.



As a long time REX product user, I'm looking forward to seeing their future product develop. RE Essentials + Overdrive, will still work post Sky Force release.



However, all pointers show that Sky Force is the successor.



http://www.rexsimulations.com/




Thursday, 4 August 2016

Jack Wall - Storm of War - No.54 Sqn - Sortie Report



Pilot: No.54 Joker (KL-J)
Storm of War 3.0 Campaign - Sortie #1
06 March 2016
Spitfire 1a 100 Octane - Serial # P9431

The following blog belongs to myself, Jack Wall, aka No.54 Sqn Joker (KL-J) and recounts my simulated flying experiences playing IL2 Sturmovik, Cliffs of Dover on the Storm of War Server.
Red and Blue are the designated identifies of the corresponding RAF and Luftwaffe teams in the simulation. History is not forgotten and in fact, this simulation encourages it to be remembered. The simulations centres around the Battle of Britain era of the WW2 air war history. It is in this context that you are invited to read and follow my progress as a virtual pilot. We have assumed a virtual identity of No.54 Squadron, and information about the real No.54 Squadron can be found here.


With the rising sun sitting just on the horizon, No.54 Sqn, aka Rabbit, comprising of four Hurricanes and three Spitfires, take off to patrol the South East of England in the opening encounters of Storm of War (SoW) 3.0.

After a hugely successful SoW 2.0, the break over the last couple of months had been both necessary and enjoyed by all. Many pilots from various Sqns, both Blue and Red could be seen flying during the intermission on other Il2 servers in preparation and now, on the 6th Mar 2016, we were all back on SoW for this 'shake down' opening mission of the SoW 3.0.

It was a shakedown not only for the Squadrons involved but also the server Admins, Reddog, Philstyle and Dietrich who has been very busy over the break developing SoW 3.0 complete with it's new features and improvements.

I was flying Spitfire 1a 100 Octane, Serial # P9431 having initially been assigned to a Hurricane. I'm always happy to fly the Spitfire but we only have a very limited number of them and much fewer than the also limited number of Hurricanes. So as a result, my new tasking, as is the SoW experience, added an increased sense of responsibility to my already giddy nervousness.

Start up check lists are from memory here. No paper lists to reference.

It typically goes as follows;
  • Throttle full idle and then crack it forward an inch
  • Propeller pitch full fine
  • Magneto 1 on
  • Magneto 2 on
  • Radiator fully open
  • Fuel fully open
  • Confirm Chocks In
  • Clear Prop
  • Engine Start
With my canopy open, I'm engulfed in the sound of the Merlin engines 12 cylinders erupting into life.
I do a control surface check, Ailerons left & right, Elevators left & right, Rudder left & right. Gun sight check and then as I'm watching the water and oil temps rise, I also check around me getting ready to take position in my Flight's taxi to the runway. The radio is already coming to life from my Flight leader and I begin to taxi into position even as the engine warms. I keep the throttle just cracked enough not to overheat.

Today, No.54 Sqn Rabbit formation and organisation is as follows;

Red flight
  • Fat Ben - Rabbit Flight Leader & Red1
  • Moby - Red 2
  • Roll_e  - Element lead & Red 3
  • Merlin - Red4
Green flight
  • Ghost - Green Flight lead & Green 1
  • Reddog - Green 2
  • Joker - Green 3

I left the canopy open as I rolled into Green 3 position behind Reddog and Ghost, our Green Flight Lead. The Hurricane four ship flight, led by FatBen, had just taken off before us. I only closed my canopy after I was wheels up and climbing. The noise is like a symphony but it gets too disturbing once your in flight. Besides, you cannot hear anything on the radio.

No.54 were vectored by TOPHAT, towards the Dover area of England. The SoW simulated RAF ground control borrows it reference in this simulation from history also. Other SoW players take on the challenging job of trying to correctly interrupt a radar simulation screen only they have access to. 

On SoW 3.0 the Blue team are coming across the channel with Bombers and fighter escorts with the aim to destroy Red's simulated radar sites, factories and airfields.

To have better chances to attack and destroy the Red's simulated manufacturing sites, supply yards and indeed airfields, they will use bluffs and mis direction to penetrate Reds defences.  TOPHAT has the unenviable task of coordinating all the various squadrons in the air to stop this simulated attack. It gets very tense very quickly.

Whilst there is no criteria for win or lose on SoW, the aim of the server is one of a more simulated teamwork orientation. This is not an individualistic personal score type of gaming experience, there are clear measures of success for each side.

If Blue can successfully bomb their designated targets, (they have active targets which they much focus on, which Red are not aware off initially)  then, they earn the ability to chose their next target and thereby, keep control of their experience and to an extent, the element of surprise. Red are predominately defending and by thwarting Blues attacks, RED's aim is to prevent Blue from gaining greater control. It's a very subtle by truly commanding tug of war (pun intended) that ensues.

So this is the background and the following video is my cockpit recording of my sortie.





Until the next time, go handy!


Wednesday, 3 August 2016

KVAirlines



KVAirlines ... Just what a sim pilot needs ....



... well, this flight sim fan at least !


Having been flying FSX for a years on and off but without necessarily a purpose, save for the fact that I like aviation, I found I reached a point where I wasn’t firing up the simulator very often at all and even, in recent months, was losing the motivation for it a little.




This was a bit of a concern given the time I’d already invested and to some extent the effort and money spent on making the experience more fun.


SOW-Main-Logo.png
I fly IL2 Cliffs of Dover with No.54 Sqn. on Storm of War server and there is never any lack of motivation there. “So why is that?” I wondered. Sure, one is a more exciting, namely dog fighting but I recalled that dog-fighting as a lone wolf got old pretty quickly too. It was the group association that helped also!


Moreover, I had joined Know Vegas Trucking earlier in the year for the sole purpose of being part of the group of likeminded truck simulator fans. For me, February’s American Truck Simulator release had not blown my socks off and my expectations, even when reset, still left me underwhelmed. Having built a grand and successful solo career in ETS2, rather than rinse and repeat, on the ATS platform, I decided to look for a Virtual Trucking Company, a VTC. I wanted to pursue a different ATS career.


My timing was spot on, or should I say, the emergence of Know Vegas Trucking, KVT was. Still a new organisation barely a month old, I found them via a web search. I kept an eye on them whilst I looked around at others VTC’s but constantly returned to check them out again. Eventually and in short order, I applied to join and began trucking with a KVT paintjob on the side of the Kenworth W900. I’ve never looked back.




KVT provided the framework for me to enjoy ATS for sure. Being that it was a group effort and not a solo career, I found I was having an entirely different experience even if the actual action I performed was for all intent and purpose, the same as with my solo career in ETS2; sitting at the gaming PC driving a simulation of a truck!
Knox Vegas Trucking



Indeed, I would go so far as to say KVT saved ATS as far as I was concerned. I might just have dropped it early on, such was my lack of motivation for the title at the time. I’m sure I would have returned at some point later and it must be stated that the developer, SCS, has listened to their community and continues to invest significant improvements into the title.


Having been part of the online groups in the past, I knew what I wanted and conversely, what I wanted to avoid. KVT was new, fresh and hit the mark. I’ve never looked back. A friendly crew and with no dramas burning their forums.  Class!



So with the announcement of KVA or Knox Vegas Airlines, I had a surge of excitement as it dawned on me that FSX had all the potential ‘to be saved’ from the ‘once in a while ’ experience it had become. This was good news.
KVAir.png


Of course joining a Virtual Airline was not a new idea to me for FSX but up until KVT, the fact is I’d not found a Trucking or FSX group that came close to the standard set by No.54 Sqn. As a founding member of No.54 Sqn. I can be charged with having a strong bias. No argument for me!


In true form, KVA was setup with just the right amount of procedure and control as the Trucking arm had earlier been. What tools were implemented were funded by the donations we all make
from time to time and this goes to show the ethics of re-investing into the group.



KVA uses the SmartCARs flight tracking software running. This is already leveraging standard solutions from the community. Starting with a small variety of airframes from which to choose, each pilot has a growing variety of routes by which to log their hours and help build the virtual company.


Being a new virtual entity (with world dominance as the goal of course), KVA’s management are mature group as are the current roster of pilots who understand that Rome was not built in a day. These early days see KVA operating out of KDEN (Denver Colorado) and KFLL (Fort Lauderdale, Florida).


In a similar vein, the airframe choice is starting off to suit the common sense rule of flying a balance between what pilots want and what is available that can easily be integrated into the Virtual Airline. Perhaps similar to real-world counterparts, decision are being taken on which platforms to begin KVA’s future with.Airbus 319s and Cessna Caravans are the initial platforms tkaing KVA pilots and their passengers to the skies.



Other planes can still be flown as charters so in principle, no one is penalised because they’re unfamiliar with a certain company airframe or that airframe has not yet been integrated into the company fleet.


The pilot count count grows daily and if it matches anything like the driver growth profile of the KV Trucking arm, KVA will announce it’s arrival as a serious contender in the virtual aviation world quite soon indeed.



KVA already sits comfortably inside the top 100 VTCs as reported on the SmartCARS Virtual flight tracking software!


My personal preferences are for the low and slow airframes so this means I have the opportunity to fly the Cessna C208b Caravan. I own the Carenado EX model and with a quick request to transfer to the Florida hub, I’ve been loving the warm weather and ocean air.


2016-8-2_21-34-4-293.BMP
I’ve been busy flying the island route between The Bahamas and Florida.


Others prefer the high and fast jets capable of operating out of both hubs. East and West coast routes are active already and it is surely only a matter of time before hopping the ponds becomes part of the regular schedule. Routes are being added regularly by KVA marketing and sales and KVA is seeing a growing demand for it’s high quality service.


Indeed, I foresee the day when I may step to flying the bigger birds also ... but just like KVA, I’m happy to make smaller more sure steps.


Links:

Knox Vegas Trucking
http://www.knoxvtrucking.com/

Knox Vegas Airlines
http://www.kvairlines.com/

SmartCARs
https://tfdidesign.com/

Monday, 14 September 2015

IL-2 Cliffs of Dover - SoW Presents "The Long War"





www.stormofwar.org



This is an il2 Cliffs of Dover server but unlike anything else out there.



Aimed at pilots who are looking for a bit more than just the dogfight ... but also want the dogfight, SoW's "The Long War" represents an environment where each pilot can have a real impact on the other side's capability.



For a long time, bomber pilots have been left to drive their own motivation to fly. Many have and many have now found SoW to be the environment where their skills are truly valuable.



Now, the bomber pilots work, attacking and destroying that factory is not limited to an arbitrary points score towards a rather deflated banner test "You side has won the battle" but instead, in a persistent environment, it means that the other sides ability to product airframes/aircraft is impacted.



And where the bombers go, the escorts are. And this is where the dogfighting will take place.



If you despawn your aircraft, your side loses an aircraft and this impacts how you side is doing. So you need to bring it back to friendly territory and ideally back to base. But there is another impact ... you virtual career may be cut short. If you escape despawn, your career/streak/life is over in the game. If you bail out, you are not guaranteed 100% survival even over friendly territory.



All this means, you need to pick you fights with care and make sure you watch your back. you are flying as part of a team and an arcade-ish dogfight attitude is not going to work well.



For sure, SoW will not be for everyone. However, for WW2 war birds enthusiasts who have flown il2 CLoD in the past and always wanted a flying server that focuses more on the flying, the tactics and the environment and less on some arbitrary Win/Lose criteria, dust off your games and come check out www.stormofwar.org.



Mature, friendly and helpful community. Bring yourself or bring your friends. Active squadrons can claim an airfield to call their own. Build your own field facilities literally!



Team Fusion patches required.


Tuesday, 1 September 2015

Storm of War - Flight Sim - WW2 Simulation - Il2 Cliffs of Dover



On 15th September 2015 (Battle of Britain Day) il2 Cliffs of Dover Flight simulation Server, Storm of War will be releasing the new 24-hour, 7-day-per-week campaign which is called “The Long War”.

The "Long War" is the realisation of 13 months of work with the Storm of War server building all of the following features that are a totally unique combination in Cliffs of Dover:

1. Mission by Mission public career stats, including a "dead-is-dead" career system
2. Hundreds of targets for bomber pilots, dynamically selected each mission
3. Statistics for bombers pilots, displaying the weight of bombs dropped and objects destroyed throughout your career
4. Limited numbers of air-frames on the map, and air-frames that actually required repairs in the workshop after a mission where they took damage
5. A meta-game that exists beyond flying on the server, with inter-squadron co-operation and strategic planning
6. RADAR and Direction finding systems that are linked to ground-based infrastructure
7. Web-based RADAR output, IFF locators, mapping and strategic tools
8. Dynamically generated mission weather including clouds and wind settings which are modelled on real-world meteorological data from south-east England
9. The ability to fly Reconnaissance and Transport missions that will have a real effect on your team's fighting capability
10. Customisable airfields for virtual squadrons, which allow each unit to design the layout of their own airfield and spawn areas

The "Long War" will be a fully persistent environment where your actions will have an effect on everyone else who flies on the server. Our "FAQ" page is now active. This page should answer the most common questions about
how SoW works now that we have set a transition date. 

http://stormofwar.org/?Page=longwar

Part of the beauty of the new 24/7 "Long War" is that no two missions will ever be the same on the server. From now on, targets will be generated dynamically. There is no longer the need for “mission builders” to be constantly working on new content – the server does this for us!

The “META-GAME”

Many of the offline aspects of Storm of War are found in the “Campaign Interface” which has been significantly improved in recent months. Access to this side of Storm of War is mainly given to players who are members of
a virtual squadron that has registered to play on SoW.  If your virtual squadron or group is registered on SoW AND you have declared for one side (red, or blue) you should already have access to the Campaign Interface.
http://www.stormofwar.org/campaigninterface.php

Instructions for registering your squadron can be found in this YouTube video:

https://www.youtube.com/watch?v=WjvKC2SaGlw

Between now and the 15th, the server will continue to run for testing and just general enjoyment. All Stats will be reset once again so that we start the campaign with everyone on Life no.1, Sortie no.1 ! Please keep an eye on the forum to check for specific testing requirements or notifications of server downtime.

From all the team at Storm of war, Salute!

Tuesday, 2 December 2014

The Ballad of Karma - 92 "East India" Squadron Virtual


The Ballad of Karma


A challenge set, accepted too,
The sky played host, to a flying few,
Ten angels high, full speed and sound,
These mighty two, their lore not crowned,

The battle opened, a head on merge,
Then turn and ride, the stalling verge,
The Daimler stretched, the Merlin roared
The rivals fought, the angels lowered,

Some shots were fired, good hits for sure,
The Merlin's man, first blood to score, 
Yet Glory's fleeting style held true,
The end not writ, we watchers knew,

Karma's fall, the story told,
Offered little, to hope behold,
The Dog of Red, as judge called out,
This Reapers day is of account,

Still northbound swimming, and face of rose,
Karma, wet with thoughts of woe,
Of making not ole' Englands shore,
And the Cliffs of Dover, he'd see no more,

And t'was so, the ballad began, 
Told to boy, by each boy, grown man,
Of the day he flew up near the Sun,
And swam the waters when he was done,

Heiden himself did suffer too, 
Though for he, the air along, he flew,
His thoughts may well be rightly proud,
As he cleared the coast and crossed the cloud,

Some say, the story, it's end, not yet,
For Karma weak and shored up wet,
Determined clear and vex'd of mind,
To balance the score in the air next time,


Heiden claims his victory true,
Not Karma, me, nor she nor you,
Can take away the history made,
But call the challenge of this game played.

Based on a challenge between 92 Sqn. Karma and 3./JG51 Heiden flying IL2 - Cliffs of Dover WW2 simulator. To find out more, visit http://www.stormofwar.org/