Monday, 14 September 2015

IL-2 Cliffs of Dover - SoW Presents "The Long War"





www.stormofwar.org



This is an il2 Cliffs of Dover server but unlike anything else out there.



Aimed at pilots who are looking for a bit more than just the dogfight ... but also want the dogfight, SoW's "The Long War" represents an environment where each pilot can have a real impact on the other side's capability.



For a long time, bomber pilots have been left to drive their own motivation to fly. Many have and many have now found SoW to be the environment where their skills are truly valuable.



Now, the bomber pilots work, attacking and destroying that factory is not limited to an arbitrary points score towards a rather deflated banner test "You side has won the battle" but instead, in a persistent environment, it means that the other sides ability to product airframes/aircraft is impacted.



And where the bombers go, the escorts are. And this is where the dogfighting will take place.



If you despawn your aircraft, your side loses an aircraft and this impacts how you side is doing. So you need to bring it back to friendly territory and ideally back to base. But there is another impact ... you virtual career may be cut short. If you escape despawn, your career/streak/life is over in the game. If you bail out, you are not guaranteed 100% survival even over friendly territory.



All this means, you need to pick you fights with care and make sure you watch your back. you are flying as part of a team and an arcade-ish dogfight attitude is not going to work well.



For sure, SoW will not be for everyone. However, for WW2 war birds enthusiasts who have flown il2 CLoD in the past and always wanted a flying server that focuses more on the flying, the tactics and the environment and less on some arbitrary Win/Lose criteria, dust off your games and come check out www.stormofwar.org.



Mature, friendly and helpful community. Bring yourself or bring your friends. Active squadrons can claim an airfield to call their own. Build your own field facilities literally!



Team Fusion patches required.


Tuesday, 1 September 2015

Storm of War - Flight Sim - WW2 Simulation - Il2 Cliffs of Dover



On 15th September 2015 (Battle of Britain Day) il2 Cliffs of Dover Flight simulation Server, Storm of War will be releasing the new 24-hour, 7-day-per-week campaign which is called “The Long War”.

The "Long War" is the realisation of 13 months of work with the Storm of War server building all of the following features that are a totally unique combination in Cliffs of Dover:

1. Mission by Mission public career stats, including a "dead-is-dead" career system
2. Hundreds of targets for bomber pilots, dynamically selected each mission
3. Statistics for bombers pilots, displaying the weight of bombs dropped and objects destroyed throughout your career
4. Limited numbers of air-frames on the map, and air-frames that actually required repairs in the workshop after a mission where they took damage
5. A meta-game that exists beyond flying on the server, with inter-squadron co-operation and strategic planning
6. RADAR and Direction finding systems that are linked to ground-based infrastructure
7. Web-based RADAR output, IFF locators, mapping and strategic tools
8. Dynamically generated mission weather including clouds and wind settings which are modelled on real-world meteorological data from south-east England
9. The ability to fly Reconnaissance and Transport missions that will have a real effect on your team's fighting capability
10. Customisable airfields for virtual squadrons, which allow each unit to design the layout of their own airfield and spawn areas

The "Long War" will be a fully persistent environment where your actions will have an effect on everyone else who flies on the server. Our "FAQ" page is now active. This page should answer the most common questions about
how SoW works now that we have set a transition date. 

http://stormofwar.org/?Page=longwar

Part of the beauty of the new 24/7 "Long War" is that no two missions will ever be the same on the server. From now on, targets will be generated dynamically. There is no longer the need for “mission builders” to be constantly working on new content – the server does this for us!

The “META-GAME”

Many of the offline aspects of Storm of War are found in the “Campaign Interface” which has been significantly improved in recent months. Access to this side of Storm of War is mainly given to players who are members of
a virtual squadron that has registered to play on SoW.  If your virtual squadron or group is registered on SoW AND you have declared for one side (red, or blue) you should already have access to the Campaign Interface.
http://www.stormofwar.org/campaigninterface.php

Instructions for registering your squadron can be found in this YouTube video:

https://www.youtube.com/watch?v=WjvKC2SaGlw

Between now and the 15th, the server will continue to run for testing and just general enjoyment. All Stats will be reset once again so that we start the campaign with everyone on Life no.1, Sortie no.1 ! Please keep an eye on the forum to check for specific testing requirements or notifications of server downtime.

From all the team at Storm of war, Salute!